BI & Analytics Tools
Dashboards that turn scattered data into decisions you can act on.
GamePulse is a business intelligence tool for game studios that brings user-acquisition spend from every ad network together with revenue, so UA leads and founders see profit, ROAS and LTV in one place.

Mobile game studios buy users across several ad networks, while revenue arrives from app stores and ad monetisation. Each source has its own dashboard and definitions, so answering a basic question such as "are we profitable this week?" means exporting CSVs into a spreadsheet.
UA teams need that answer daily, by network and by game, to move budget before money is wasted.
GamePulse combines spend and revenue into a single command centre with total spend, revenue, net profit, blended ROAS, installs and blended CPI, each compared with the previous period.
A 30-day spend versus revenue chart highlights profitable days, and per-network tables show which channels earn their budget. Further sections cover UA performance, retention and LTV, revenue, and AI-generated insights, all filterable by game and date range.
Spend, revenue, net profit, ROAS, installs and CPI with period-over-period change.
A 30-day chart of daily totals across all networks, with profitable days highlighted.
Spend, revenue, ROAS and installs per ad network, including AppLovin, Meta and Google Ads.
Cohort retention and lifetime value to judge whether acquired users pay back.
Plain-language highlights of what changed and where to look next.
Switch between games and ranges such as today, yesterday, last 7 or 30 days, or a custom period.
Typically UA spend, installs, CPI, revenue, ROAS, retention and LTV, broken down by game, ad network, campaign and date.
Yes. A production version would pull data from ad network APIs and an MMP such as AppsFlyer or Adjust, plus store and ad monetisation revenue.
No. GamePulse is a DevQuester demo product using sample data for a fictional game.
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